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- #What folder are rome 2 total war mods install#
- #What folder are rome 2 total war mods mod#
- #What folder are rome 2 total war mods full#
- #What folder are rome 2 total war mods mods#
- #What folder are rome 2 total war mods windows#
Version 2.0.2 has introduced a comprehensive error logging system.
#What folder are rome 2 total war mods mod#
If you try and run a mod without any manifest you will just get the vanilla game! If you add files to the mod and fail to Regenerate Manifest your new files will not be loaded. To generate this file - or regenerate it if you have changed files - select the mod and click the "Regenerate Manifest" button on the Feral launcher. This is referred to as the 'manifest' for the mod. "Description": "Brief description of you mod goes here", This file you write yourself and it gives the name and description of the mod, a sample format is: Within Mod_Name folder you need the mod's data folder a modinfo.json and a filelist.json modinfo.json
#What folder are rome 2 total war mods mods#
Within either Local Mods or My Mods you will then have a folder for Mod_Name. If you have a small C drive and need to relocate this elsewhere you can use a hard-link on your computer, hopefully, the launcher options will later allow an easier way to change directory locations!
#What folder are rome 2 total war mods full#
Mods in development can be placed in the 'Mods' folder either in Local Mods or My Mods, the full path to these folders is normally:Ĭ:\Users\YOURNAME\AppData\Local\Feral Interactive\Total War ROME REMASTERED\Mods\Local Mods\Mods_Name etc. Mods can be uploaded and used from the Steam Workshop, the placing of those mods on your computer will be determined by Steam and your library set-up, for example a mod's file could be in:ĭ:\Steam\steamapps\workshop\content\885970\2471298638
#What folder are rome 2 total war mods windows#
In Windows 7, the save games are found under c:\Users\YourLoginName\AppData\Roaming\The Creative Assembly\Rome2\save_games\.
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Then, open your save game file using EditSF.
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To do this, you will need to edit your save game.Ģ.
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Or, you may want to keep the startpos.esf file the same (since it gets patched) but still be able to play with 2 turns per year. Sometimes you may want to make a change to a campaign already in progress. Compiling mods should only be for personal use Lastly, to repeat what I said before, never release a compilation using someone else's work unless that person gave you permission. Compiling various modders work is not a straightforward process but once you get the hang of it, you can pick and choose what you want. You can see what a modder changed by comparing his/her work to the original data_rome2.pack file values. So, you may not be able to get one aspect of a mod without another unless you make your own changes to the values. However, there are other changes in that table, like melee attack values. However, those changes are not simply found under the unit_spacing table but, also, in the kv_rules table under the knockdown values. For example, you may like Luntik's Close Combat Mod for the way it addresses unit spacing and cohesion. There are some really great modders out there and they are very creative and particular about what they change to get specific effects in game. Note: When compiling various mods, you will want to do some investigating into the various tables that the modder worked on. You should now have a functioning mod compilation. pack file into the Rome 2 data folder, usually found at /Steam/steamapps/common/Total War Rome II/data. Choose File - Save and pick a name for your Mod Compilation pack. Choose Extract - Extract Selected and extract the table to the folder you just made on your hard drive (it will automatically make it /db/battlefield_buildings_tables/battlefield_buildings).Ĩ. Right click on the portion of the mod you want, for this one there is only one table. For this example, I will start with the excellent and simple Stronger Walls Modby. Open up the first Mod you want to compile. You don't have to do this part, but it makes it simpler. Create a new folder on your hard drive and name it after the Mod Compilation you are making.
#What folder are rome 2 total war mods install#
Download and install Pack File Manager(PFM).Ģ. If you are copying someone else's work, then you should keep it for personal use only unless you receive permission from the modder.ġ. WARNING: Do not distribute, advertise, or take credit for any modifications that you did not do yourself. You can make your own personal mod compilation very easily. Sometimes you may like one thing they did but not the rest. I like to pick and choose various aspects of mods people create. You should now have a functioning mod based on your changes. Place your new *.pack file into the /Steam/steamapps/common/Total War Rome II/data directory.